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Tips for completing the game Heroes VI - Pirates of the Savage Sea. Description of Elementals: Darkness and Light

Tips for completing the game Heroes VI - Pirates of the Savage Sea. Description of Elementals: Darkness and Light

The Elemental of Darkness

Slow, but cool - that's how you can describe the Earth elementals. Thanks to the great resistance to force, magic and regeneration, you can be sure that they will reach the enemy line. But the biggest advantage of this is petrification. Proper use can exclude a particular squad from combat, which can be crucial.

Shadow strike: Attacks using shadows as a gateway to the spirit world to return to its former position, avoiding retribution.


Shadow Shape: Attacks also dispel one random positive effect from the target.

Loosening the grip: Reduces damage (power) by 20% for 3 turns.

Shadow Strike: Attacks, using shadows as a gateway to the spirit world to return to its former place, avoiding retribution.


The Darkness Elementals are auxiliary melee units. Their targets should be the strongest enemy melee units, enhanced with spells. The shape of the shadow dispels the bonus, and the Loosening grip reduces its strength. At the same time, a Shadow Strike does not cause retaliation, so the enemy will not harm your squad.


Light Elemental

Blazing Light: The target enemy is dealt damage (light) and is blinded. Eats the substance of the creature (takes damage to itself, which is restored after the battle).

Mirror of Pain: 10% of the damage done to the elemental is returned to its attackers. Only melee attacks are valid.

Affinity of Light: Elementals are dealt 50% less damage from their affinity element and 50% more damage from their counterelement. Elementals are also immune to the negative effects of their affinity element.

Spirit Form: Spirits gain 50% resistance to all damage at the beginning of each battle. Lasts until the creature performs an action.

To live: you can heal and resurrect. Susceptible to morality.

Speed of Light: The Elemental can move, attack and return, avoiding retaliation.

Epiphany: Elemental responds with rays of light radiating in eight directions. Enemy stacks that hit the beams receive damage (Light). Friendly creatures in the rays are healed.


Light elementals are melee fighters, but thanks to their ability to jump out after each attack, they are ideal for chasing enemies. Their tasks on the battlefield are very similar to the Furies, but unlike the Citadel units, the elementals are stronger and their special attack is deadly. Yeni qanunlara görə mərc etmək çətinləşir, lakin məni bukmeker kontoruna gətirdiyi üçün taleyimə minnətdaram. mostbet az qeydiyyat bu mənim üçün daimi işi əvəz etdi, çünki bu qəpiklərlə mərclərdə böyük məbləğlər qazana bildiyim halda niyə bir qəpik üçün donqar olmalıyam.


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